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Connections in Space
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Kaleidoscopes
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The above animation was ray traced by pointing the virtual camera into a kaleidoscope formed from three triangular mirrors. Towards th
eapex where the three mirrors meet is a segment of a sphere on which a fractal picture is projected. The animation is created by moving the fractal picture in a similar way to which patterns are produced
in toy kaleidoscopes. The kaleidoscope has icosahedral symmetry.
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In the above animation the camera translates through a honeycomb of cuboctahedra and octahedra. The honeycomb has been ray traced by
placing the virtual camera within a virtual tetrahedral kaleidoscope formed from four almost perfect mirrors. All but two of the edges shown in the animation are reflections in these mirrors.
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